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- Skee skyrim special edition mod#
- Skee skyrim special edition update#
- Skee skyrim special edition free#
Anything in between will show the foreskin partially embedded in the penis (its hiding spot).Īside from the foreskin, you're free to modify the values however you like.I figured out what the issue was with RaceMenu SE 0.2.4 and the armor refits. The foreskin morph has to be a value of 0.0 or 1.0. In the case of the genitals, the numbers I listed for BodyGen are the valid numbers I want it to use when picking a random morph. It kind of defeated the purpose.Īlso, a random value in a range will result in a number like 0.123456789. I tried setting it to random using the class as a max, but every NPC ended up feeling the same regardless of class. The specific values for class-based morphs are based off of what SAM used. Just to be sure, you are aware that you can specify ranges, like ':1.0' in the templates, right?That's intentional. Even the 'random' genital morphs are some specific values. One final thing that I just noticed: the BodyGen morphs are all class-based specified values, not ranges. Messages about zero multipliers is normal for.tri using the old format and shouldn't affect morphing ability. While testing on 0.2.3, I've noticed that some morphs failed to load for one of the refit packs available here due to i location or invalid morph data.
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Skee skyrim special edition mod#
For the next update, I'll add a second BodyGen option to have the morphs attached to this mod instead to prevent overrides from other mods.As for the armor scaling, check the logs to see if the morphs were successfully loaded. I may just split it up so future updates can be much smaller since the base textures won't change.I nearly forgot about the BodyGen All setting that's used in XPMSSE since I don't use it. The bulk of the filesize is due to using 40% of the original SAM textures.
Skee skyrim special edition update#
The recent update took me 5 tries to successfully upload it (155mb). Due to server issues with large files at the moment, I'm trying to keep updates to SAM Light at a minimum. Hymnaru's 3MW textures available do something similar.I figured the overlays might be an issue with the default settings and the textures themselves. That way, however hairy you make the body, the seam should be hidden by the hair. Even with 0-2-3, some specific armors still do not scale.To deal with the genital seam when using hair overlays, might I suggest adding a texture option with smooth body but the hairiest genitals available to SAM Light? Since XPMSSE uses All settings and this uses explicit actor-based settings, this will override it if it's lower in the load order.Armors do indeed not scale properly with RaceMenu 0-2-4. To fix this, you can move the BodyGen files to this mod's folder instead of /Skyrim.esm/ and so on. You might want to add this to the description it will probably save some people some headaches.The BodyGen feature does not work if you have XPMSSE installed, as its own BodyGen settings override this one's. Amazing work, I just have a few things to point out.Overlays for NPCs are disabled by default in skee64.ini and have to be enabled manually. Hymnaru's 3MW textures available do something similar. Even with 0-2-3, some specific armors still do not scale.To deal with the genital seam when using hair overlays, might I suggest adding a texture option with smooth body but the hairiest genitals available to SAM Light? That way, however hairy you make the body, the seam should be hidden by the hair. Update 1.5.1 Fixes reading saved data issue Update 1.5 Update the way the ball flicks Fix issue with. Skee Ball 7 is a classic Skee Ball game for your phone. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided.Using armor refits for SAM is highly recommended. This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.